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	<title>zoomy dot net &#187; Observations</title>
	<atom:link href="http://zoomy.net/category/observations/feed/" rel="self" type="application/rss+xml" />
	<link>http://zoomy.net</link>
	<description>an animation examination.</description>
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		<title>Philippine All-Stars 2008</title>
		<link>http://zoomy.net/2009/02/26/philippine-all-stars-2008/</link>
		<comments>http://zoomy.net/2009/02/26/philippine-all-stars-2008/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 18:34:21 +0000</pubDate>
		<dc:creator>zoomy</dc:creator>
				<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://zoomy.net/?p=399</guid>
		<description><![CDATA[My favorite dance styles, like locking, boogaloo, and gliding, appear to change physics and re-rig the human body on the fly &#8212; synchronization of movements can suggest impossible forces at work. When a group does this well, especially with acrobatics and sound effects worked in, you get some spooky goodness. Word.]]></description>
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<p>My favorite dance styles, like <a href="http://www.youtube.com/watch?v=Snhsxi0LnJ8">locking</a>, <a href="http://www.youtube.com/watch?v=9mwvQrtKeEQ">boogaloo</a>, and <a href="http://www.youtube.com/watch?v=Vr-UeE2oWoo">gliding</a>, appear to change physics and re-rig the human body on the fly &#8212; synchronization of movements can suggest impossible forces at work. When a group does this well, especially with acrobatics and sound effects worked in, you get some spooky goodness. Word. </p>]]></content:encoded>
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		<title>Something I Learned Today</title>
		<link>http://zoomy.net/2009/02/08/something-i-learned-today/</link>
		<comments>http://zoomy.net/2009/02/08/something-i-learned-today/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 02:34:57 +0000</pubDate>
		<dc:creator>zoomy</dc:creator>
				<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://zoomy.net/?p=317</guid>
		<description><![CDATA[Regular tetrahedrons are inherently sloppy.]]></description>
			<content:encoded><![CDATA[<p><img src="http://zoomy.net/img/triangles.jpg" alt="Five isosceles tetrahedrons" /></p>
<p>Regular tetrahedrons are inherently sloppy.</p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Clone Wars</title>
		<link>http://zoomy.net/2008/04/25/clone-wars/</link>
		<comments>http://zoomy.net/2008/04/25/clone-wars/#comments</comments>
		<pubDate>Sat, 26 Apr 2008 02:08:34 +0000</pubDate>
		<dc:creator>zoomy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://zoomy.net/?p=196</guid>
		<description><![CDATA[So far, the new 3D Clone Wars tv series looks to be just as engaging and well-acted as the prequels. Too bad. At least the character design is interesting&#8230;]]></description>
			<content:encoded><![CDATA[<p>So far, the new 3D <a href="http://en.wikipedia.org/wiki/Star_Wars:_The_Clone_Wars_%28TV_series%29">Clone Wars tv series</a> looks to be just as engaging and well-acted as the prequels. Too bad.</p>
<p><object width='425' height='355'><param name='allowFullScreen' value='true' /><param name='allowScriptAccess' value='always' /><param name='movie' value='http://d.yimg.com/cosmos.bcst.yahoo.com/up/starwars_e/embedflv/swf/fop.swf' /><param name='flashvars' value='id=5551914&#038;shareEnable=1&#038;enableFullScreen=1&#038;panels=panels_starwars' /><embed src='http://d.yimg.com/cosmos.bcst.yahoo.com/up/starwars_e/embedflv/swf/fop.swf' width='425' height='355' type='application/x-shockwave-flash' allowFullScreen='true' allowScriptAccess='always' flashvars='id=5551914&#038;shareEnable=1&#038;enableFullScreen=1&#038;panels=panels_starwars'></embed></object></p>
<p>At least the character design is interesting&#8230;</p>
<p></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Le Building</title>
		<link>http://zoomy.net/2008/01/24/le-building/</link>
		<comments>http://zoomy.net/2008/01/24/le-building/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 17:23:17 +0000</pubDate>
		<dc:creator>zoomy</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Cel Shading]]></category>
		<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://zoomy.net/2008/01/24/le-building/</guid>
		<description><![CDATA[Today on Gobelins Appreciation Week: &#8220;Le Building&#8221; for Annecy 2005. &#8220;Le Building&#8221; in high-res on Stage6. Excellent in every respect. They pulled off an extra-nifty trick here you don&#8217;t see done well very often.]]></description>
			<content:encoded><![CDATA[<p>Today on <a href="http://en.wikipedia.org/wiki/Gobelins_%28school_of_image%29">Gobelins</a> Appreciation Week: &#8220;Le Building&#8221; for <a href="http://en.wikipedia.org/wiki/Annecy_International_Animated_Film_Festival">Annecy</a> 2005.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/whtd4g-C_gM&#038;rel=1&#038;showinfo=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/whtd4g-C_gM&#038;rel=1&#038;showinfo=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p><a href="http://www.stage6.com/user/zenazen/video/1611433/Le-Building">&#8220;Le Building&#8221; in high-res on Stage6</a>.</p>
<p>Excellent in every respect. They pulled off an extra-nifty trick here you don&#8217;t see done well very often.</p>
<p></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>A More Perfect Union</title>
		<link>http://zoomy.net/2008/01/08/a-more-perfect-union/</link>
		<comments>http://zoomy.net/2008/01/08/a-more-perfect-union/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 20:41:40 +0000</pubDate>
		<dc:creator>zoomy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://zoomy.net/2008/01/08/a-more-perfect-union/</guid>
		<description><![CDATA[A couple of animated pieces caught my eye recently, both relying on texture maps for a unique look. &#8220;Usavich&#8221; &#8212; Rabbity Odd Couple in a Russian prison, from Kanaban Graphics. (via Motionographer.) Jeep: &#8220;Ten Little Vehicles&#8221; &#8212; even toddlers recognize Jeep&#8217;s unique value proposition. (via Cartoon Brew.) Design-wise, Usavich is a tight little number. Every [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of animated pieces caught my eye recently, both relying on texture maps for a unique look.</p>
<p>&#8220;<a href="http://www.usavich.tv/movie.html">Usavich</a>&#8221; &#8212; Rabbity Odd Couple in a Russian prison, from <a href="http://www.kanaban.com/">Kanaban Graphics</a>.</p>
<p><img src="http://zoomy.net/img/usavich.jpg"><br />
<small>(via <a href="http://motionographer.com">Motionographer</a>.)</small></p>
<p>Jeep: &#8220;<a href="http://www.youtube.com/watch?v=ZXVAfyms6X4">Ten Little Vehicles</a>&#8221; &#8212; even toddlers recognize Jeep&#8217;s unique value proposition.</p>
<p><img src="http://zoomy.net/img/jeep.jpg"><br />
<small>(via <a href="http://www.cartoonbrew.com/advertising/jeep-spot-by-deli-pictures">Cartoon Brew</a>.)</small></p>
<p>Design-wise, Usavich is a tight little number. Every frame looks like an illustration from a children&#8217;s book; it&#8217;s tricky to tell which features are in the painted textures and which are shaders and lighting. Perfectly balanced.</p>
<p>It&#8217;s a little unfair to put the Jeep ad up against Usavich, as the Jeep ad&#8217;s &#8220;Outsider Art&#8221; look is intentional, but it goes to show what&#8217;s to be gained from a thoughtful and thorough integration of textures and lighting. The 3D-ness of the Jeep ad is exaggerated, and feels only a step up from &#8220;<a href="http://www.youtube.com/watch?v=aNaKWXqXkhw">Money for Nothing</a>.&#8221; Textures are the cheapest and simplest way to increase the complexity and subtlety of models and lighting, but the pedagogy for learning 3D doesn&#8217;t yet seem to include &#8220;how to paint.&#8221;</p>
<p>PC video games have extra trouble with the lighting/textures balance, as so much depends on customizable graphics settings and the capabilities of video cards. <a href="http://en.wikipedia.org/wiki/BioShock">BioShock</a> has a toggle in the graphics options called &#8220;High Quality Shaders&#8221; which apparently disables specular and bump maps, thirding the texture load. Pixar would plotz if their audience had such a toggle. </p>]]></content:encoded>
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		<title>Wizard&#8217;s Duel</title>
		<link>http://zoomy.net/2007/08/25/wizards-duel/</link>
		<comments>http://zoomy.net/2007/08/25/wizards-duel/#comments</comments>
		<pubDate>Sat, 25 Aug 2007 18:27:26 +0000</pubDate>
		<dc:creator>zoomy</dc:creator>
				<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://zoomy.net/2007/08/25/wizards-duel/</guid>
		<description><![CDATA[The classic Wizard&#8217;s Duel is a battle won by lateral thinking rather than brute force. The earliest examples are shape-shifter battles, known from ancient times. Author Neil Gaiman calls it variously the Oldest Game and the Game of Forms. (The soundtrack is unrelated to the video, I suggest muting it.)]]></description>
			<content:encoded><![CDATA[<p>The classic Wizard&#8217;s Duel is a battle won by <a href="http://en.wikipedia.org/wiki/Lateral_thinking">lateral thinking</a> rather than brute force.</p>
<p>The earliest examples are shape-shifter battles, known from ancient times. Author <a href="http://en.wikipedia.org/wiki/Neil_Gaiman">Neil Gaiman</a> calls it variously the Oldest Game and the Game of Forms.</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/-LwnAMu4QyM&#038;showinfo=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/-LwnAMu4QyM&#038;showinfo=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>(The soundtrack is unrelated to the video, I suggest muting it.)</p>
<p></p>]]></content:encoded>
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		<title>Will Vinton, Laika, and the Knights</title>
		<link>http://zoomy.net/2007/07/20/will-vinton-laika-and-the-knights/</link>
		<comments>http://zoomy.net/2007/07/20/will-vinton-laika-and-the-knights/#comments</comments>
		<pubDate>Fri, 20 Jul 2007 17:26:04 +0000</pubDate>
		<dc:creator>zoomy</dc:creator>
				<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://zoomy.net/2007/07/20/will-vinton-laika-and-the-knights/</guid>
		<description><![CDATA[Fish food I live in Portland, Oregon. It&#8217;s known for rain, beer, and Nike HQ. Apart from its rather confused reputation as a haven for granola-munchin home-brewin Nike-wearin sporty types, it&#8217;s also turned into something of an animation town, if only because of Will Vinton. Vinton, with his handlebar moustache and Claymation posse, rode herd [...]]]></description>
			<content:encoded><![CDATA[<div class="caption_img_right"><img src="/img/caliraisin.jpg" alt="California Raisin" title="California Raisin"/><br />Fish food</div>
<p>I live in Portland, Oregon. It&#8217;s known for rain, beer, and Nike HQ. Apart from its rather confused reputation as a haven for granola-munchin home-brewin Nike-wearin sporty types, it&#8217;s also turned into something of an animation town, if only because of <a href="http://en.wikipedia.org/wiki/Will_Vinton">Will Vinton</a>. Vinton, with his handlebar moustache and <a href="http://en.wikipedia.org/wiki/Claymation">Claymation</a> posse, rode herd on the Portland animation scene for many years until his studio was eaten by a much larger fish: Nike&#8217;s Phil Knight, whose son worked for Vinton.</p>
<p>Vinton was forced out and is attempting to start over, as detailed in the Oregonian (&#8220;<a href="http://willvinton.net/news.htm#reanimated">Will Vinton, reanimated</a>,&#8221; 01/16/05); his studio was renamed <a href="http://en.wikipedia.org/wiki/Laika_Entertainment_House">Laika</a>, and is expanding.</p>
<p>An article in this month&#8217;s <a href="http://www.google.co.uk/url?sa=t&#038;ct=res&#038;cd=1&#038;url=http%3A%2F%2Fwww.fastcompany.com%2F&#038;ei=JvygRtiYBJSqxAHyz83sDQ&#038;usg=AFQjCNFy3hoXFHxwROk_cfPT75KUoR1ZqQ&#038;sig2=AzrdiJtFzZUR1pWMSCEkuw">Fast Company</a> titled &#8220;<a href="http://www.fastcompany.com/magazine/117/features-the-knights-tale.html">The Knights&#8217; Tale</a>&#8221; presents a fairly sympathetic view of the Knights&#8217; takeover and subsequent involvement.</p>
<p>Taking the two articles together, it seems fairly straightforward: Vinton tried to expand the company beyond its capacity, the business started to fail, and Knight stepped in to save his son&#8217;s job. Messy, but not <a href="http://en.wikipedia.org/wiki/Raymond_Chandler">Raymond Chandler</a> messy; Vinton got away with his good looks, has started another studio, and is trying to stay in the game. Laika&#8217;s apparently working on some interesting stuff, not least <a href="http://en.wikipedia.org/wiki/Coraline_%28film%29"><em>Coraline</em></a>, a stop-motion film to be watched with 3D glasses, based on a novella by <a href="http://en.wikipedia.org/wiki/Neil_Gaiman">Neil Gaiman</a>. The movie is scheduled for a January 2009 release.</p>
<p>Two lessons from the whole story: money is a weapon, and always read the fine print. </p>]]></content:encoded>
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		<title>Diagnosing Roto and Mocap</title>
		<link>http://zoomy.net/2007/07/17/diagnosing-roto-and-mocap/</link>
		<comments>http://zoomy.net/2007/07/17/diagnosing-roto-and-mocap/#comments</comments>
		<pubDate>Tue, 17 Jul 2007 08:34:23 +0000</pubDate>
		<dc:creator>zoomy</dc:creator>
				<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://zoomy.net/2007/07/17/diagnosing-roto-and-mocap/</guid>
		<description><![CDATA[Rotoscoping and motion capture are two methods of producing naturalistic animated motion. Rotoscoping is the process of tracing live-action footage; motion capture is 3D rotoscoping, with unwanted defects generated by computer instead of by hand. Use of these methods is generally contraindicated. The range of effective dosage is very small, and overdose will make you [...]]]></description>
			<content:encoded><![CDATA[<p>Rotoscoping and motion capture are two methods of producing naturalistic animated motion. Rotoscoping is the process of tracing live-action footage; motion capture is 3D rotoscoping, with unwanted defects generated by computer instead of by hand.</p>
<p>Use of these methods is generally contraindicated. The range of effective dosage is very small, and overdose will make you <a href="http://en.wikipedia.org/wiki/Ralph_Bakshi">Ralph</a>.</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/-hSX1W75n2g&#038;showinfo=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/-hSX1W75n2g&#038;showinfo=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p></p>]]></content:encoded>
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		<title>Speaking of Rigs</title>
		<link>http://zoomy.net/2007/06/19/speaking-of-rigs/</link>
		<comments>http://zoomy.net/2007/06/19/speaking-of-rigs/#comments</comments>
		<pubDate>Tue, 19 Jun 2007 08:00:55 +0000</pubDate>
		<dc:creator>zoomy</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://zoomy.net/2007/06/19/speaking-of-rigs/</guid>
		<description><![CDATA[A bit too Daffy In the world of 3D animation, &#8220;rigging&#8221; is the process wherein virtual control mechanisms are connected to a model to enable its manipulation. There are a few general techniques which may be employed, but the methods of their execution vary between 3D packages and must be adjusted for individual models, design [...]]]></description>
			<content:encoded><![CDATA[<div class="caption_img_right"><img src="/images/daffy.jpg" alt="Daffy Duck" title="Daffy Duck"/><br />A bit too Daffy</div>
<p>In the world of 3D animation, &#8220;rigging&#8221; is the process wherein virtual control mechanisms are connected to a model to enable its manipulation. There are a few general techniques which may be employed, but the methods of their execution vary between 3D packages and must be adjusted for individual models, design goals, and motion styles.</p>
<p>The large number of controls necessary for basic manipulations &#8212; compounded by inevitable structural problems, application glitches, and the difficulty of applied kinesthetics &#8212; makes rigging even a stiff-looking biped a tricky proposition. Making a 3D rig that can move like Daffy Duck is downright Quixotic at best.</p>
<p></p>]]></content:encoded>
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		<title>All Sorts of Legs</title>
		<link>http://zoomy.net/2007/06/14/all-sorts-of-legs/</link>
		<comments>http://zoomy.net/2007/06/14/all-sorts-of-legs/#comments</comments>
		<pubDate>Thu, 14 Jun 2007 21:26:10 +0000</pubDate>
		<dc:creator>zoomy</dc:creator>
				<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://zoomy.net/2007/06/14/david-elsewhere/</guid>
		<description><![CDATA[David Elsewhere breaks human kinesthetics and reassembles them &#8212; with his mind. The song is &#8220;Expo 2000&#8243; by Kraftwerk.]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/David_Elsewhere">David Elsewhere</a> breaks human kinesthetics and reassembles them &#8212; <em>with his mind</em>.</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/WAyTK6jF5o8&#038;showinfo=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/WAyTK6jF5o8&#038;showinfo=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>The song is &#8220;Expo 2000&#8243; by Kraftwerk.</p>
<p></p>]]></content:encoded>
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