Space Bunnies: Technical Snags
Monday, October 8th, 2007Computers are complicated. Animation is complicated. 3D graphics are complicated. Using a computer to make 3D animation is just begging for trouble.

Could be worse
I come from hardworking salt-of-the-earth stock, optimized for simpler times and wilderness survival, and guided by a number of easily-memorized, frequently-rhyming dicta, including: “Never pay anybody to do anything you can do yourself for free.”
The trouble with that particular dictum is that it’s bunk. Doing things is never free — you pay in time, and thus in opportunity cost. It ought to be something more like “Never do anything you can pay somebody else to do while making more money than it costs to pay them,” but that’s not very snappy, and doesn’t dovetail quite as neatly into the Puritan work ethic.
My Space Bunnies animation was a labor of love, made on the cheap with second-hand machines and as much free software as possible. The choices I made — ostensibly to save myself time, money, and effort — ultimately cost me more of everything.



