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Archive for the ‘Illustration’ Category

The Tale of How

Tuesday, February 5th, 2008

Compositors gone wild! Very moody layer-heavy design from Cape Town, with rudimentary but ambitious animation. It’s good to see people pushing themselves.

“The Tale of How” by the Blackheart Gang:

High-quality and making-of at

According to this AnimWatch interview it’s mostly pen and ink, scanned in and colored in Photoshop, with some 3D and live action effects like splashing water and fog — up to 300 animated layers per shot. Having access to studio-grade equipment helps with such top-heavy data-munging; one of the artists works at South African studio Blackginger.

(via Motionographer.)

Team Fortress 2 Rendering

Monday, January 28th, 2008

Valve has a geeky rundown of the design theory and rendering techniques in their recent game Team Fortress 2:

(High-res at Stage6)

The above video is an accompaniment to a white paper, “Illustrative Rendering in Team Fortress 2”.

Of note is their attention to the silhouette. Not only was each character designed to have a distinct and immediately-recognizable silhouette, but the colors and shapes of their costumes were designed to reinforce that silhouette. The characters also enjoy perpetual rim lighting, to that same end.

Jeremy Fish – Silly Pink Bunnies

Wednesday, August 22nd, 2007 is Jeremy Fish, whose work features prominently on t-shirts at Upper Playground.

Jeremy Fish - Sanfranfishco

Mr. Fish has a solo show up at San Francisco gallery White Walls called “Sink or Swim.

Joshua Davis Tropism show

Saturday, July 14th, 2007

Joshua Davis Tropism image

According to the Flickr set:

The show entitled “TROPSIM” is inspired by the 1908 Oxford published book “Types of Floral Mechanics”. These images feature floral dissections in dynamically generated systems.

Emergent math-art à la Tufte and Presstube — my favorite.

And here’s another set of Davis’ design work interpreted by Brooklyn sculpture studio Commonwealth.