Coral Towers
Monday, August 30th, 2010New attachment support in my favela-generating code, plus a Romanesque model set, and I’ve got a collaboration by de Chirico and Dr. Seuss.
New attachment support in my favela-generating code, plus a Romanesque model set, and I’ve got a collaboration by de Chirico and Dr. Seuss.

Feast your peepers: a tower of techno-Babel, topped by two posts and a lintel. I’ve now caught up to Neolithic architecture.
It’ll be more impressive in a few days, I promise.
Made with my foetal citybuilder script, rendered in with mental ray using the misss_physical shader.
Voxelizer 1.0 is a script written in Python for Maya. It builds an array of animated cubes in the shape of selected target objects. It takes the color of the cubes from the texture and lighting of the object, and respects visibility and transparency. It also allows keyable voxel and gap sizes, by checking the sizes of optional control objects.
Download files here:
Voxelizer1.0.py
Voxelizer1.0_test.ma (Maya 2010)
Instructions and code follow:
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Adorableness from animation superman Patrick Boivin who is not French but almost.
Fantastic character animation, design, pacing, and plot from Dark Prince production, led by Jérémy Clapin.
Very economical animation — almost stop-motion.
The code now respects alpha, and can vary the cube size.
Music video by David OReilly.
Barthes on the punctum, from Camera Lucida:
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Congratulations to Patrick Jean of OneMoreProd in Paris for beating me to the punch.
It’s Dutch! More info at pivotthemovie.com.
Nice direction and art direction on this – the shading, lighting, and fx tricks are impressive. The exaggerated style of the character models felt appropriate as well… big hands, Gumby proportions. It’s a tricky thing to get something simple to look like it ain’t.
Cf Another World (known to me as Out of This World) which blew my tiny mind in 1991:
Another frozen moment… but the revealed characters and the sense of scale at the end are intriguing. The pacing works for me too, but that may have more to do with the Massive Attack track.
Directed by Edouard Salier, produced by Digital District.
[Via Motionographer.]
By Takuya Hosogane of Bonsajo.
[Via Kitsune Noir.]
A technical demo posted by Arman Yahin, vfx director and head of Moscow studio main road|post.
Looks like Parasol Island in Düsseldorf has already taken this cube-world thing much further than I had planned to… and even in the same colors. I smell zeitgeist.
Their cubes are interesting, but they are not my dwelling.
[Via Motionographer.]