Thursday is Matthias Hoegg‘s graduation film from the Royal College of Art in London.
More classic frothy Frenchy goodness — the natural stylistic progression of the super-flat Supinfocom style, a kind of madcap WPA/John K. meringue. A lot of good stuff in here regardless. I do wish they’d left off the English voiceover.
Nifty making-of stuff including character sheets at their bloog.
Good luck, kids…
New attachment support in my favela-generating code, plus a Romanesque model set, and I’ve got a collaboration by de Chirico and Dr. Seuss.
Feast your peepers: a tower of techno-Babel, topped by two posts and a lintel. I’ve now caught up to Neolithic architecture.
It’ll be more impressive in a few days, I promise.
Made with my foetal citybuilder script, rendered in with mental ray using the misss_physical shader.
Voxelizer 1.0 is a script written in Python for Maya. It builds an array of animated cubes in the shape of selected target objects. It takes the color of the cubes from the texture and lighting of the object, and respects visibility and transparency. It also allows keyable voxel and gap sizes, by checking the sizes of optional control objects.
Instructions and code follow:
Adorableness from animation superman Patrick Boivin who is not French but almost.
The code now respects alpha, and can vary the cube size.
Congratulations to Patrick Jean of OneMoreProd in Paris for beating me to the punch.
It’s Dutch! More info at pivotthemovie.com.
Nice direction and art direction on this – the shading, lighting, and fx tricks are impressive. The exaggerated style of the character models felt appropriate as well… big hands, Gumby proportions. It’s a tricky thing to get something simple to look like it ain’t.
Cf Another World (known to me as Out of This World) which blew my tiny mind in 1991: