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	<title>Comments on: Moldsville</title>
	<atom:link href="http://zoomy.net/2010/01/30/moldsville/feed/" rel="self" type="application/rss+xml" />
	<link>http://zoomy.net/2010/01/30/moldsville/</link>
	<description>an animation examination.</description>
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		<title>By: zoomy</title>
		<link>http://zoomy.net/2010/01/30/moldsville/comment-page-1/#comment-25387</link>
		<dc:creator>zoomy</dc:creator>
		<pubDate>Thu, 04 Feb 2010 03:12:42 +0000</pubDate>
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		<description>Sure – there are a few ways I could work that in.

At the moment the code picks a random object to grow from every turn. Instead, it could grow each new object from the one before it, like my worms:
http://zoomy.net/2009/02/15/semi-polite-worm/

A combination of those two methods would make something like you describe.</description>
		<content:encoded><![CDATA[<p>Sure – there are a few ways I could work that in.</p>
<p>At the moment the code picks a random object to grow from every turn. Instead, it could grow each new object from the one before it, like my worms:<br />
<a href="http://zoomy.net/2009/02/15/semi-polite-worm/" rel="nofollow">http://zoomy.net/2009/02/15/semi-polite-worm/</a></p>
<p>A combination of those two methods would make something like you describe.</p>
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		<title>By: Peter</title>
		<link>http://zoomy.net/2010/01/30/moldsville/comment-page-1/#comment-25379</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Thu, 04 Feb 2010 01:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://zoomy.net/?p=1398#comment-25379</guid>
		<description>Do you think you can do a growth that isn&#039;t so linear in all directions but perhaps has some form of noise or random procedural growth direction? Same system but grows more arm or branch like structures.</description>
		<content:encoded><![CDATA[<p>Do you think you can do a growth that isn&#8217;t so linear in all directions but perhaps has some form of noise or random procedural growth direction? Same system but grows more arm or branch like structures.</p>
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