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Do you think you can do a growth that isn’t so linear in all directions but perhaps has some form of noise or random procedural growth direction? Same system but grows more arm or branch like structures.
At the moment the code picks a random object to grow from every turn. Instead, it could grow each new object from the one before it, like my worms: http://zoomy.net/2009/02/15/semi-polite-worm/
A combination of those two methods would make something like you describe.
February 3rd, 2010 at 9:18 pm
Do you think you can do a growth that isn’t so linear in all directions but perhaps has some form of noise or random procedural growth direction? Same system but grows more arm or branch like structures.
February 3rd, 2010 at 11:12 pm
Sure – there are a few ways I could work that in.
At the moment the code picks a random object to grow from every turn. Instead, it could grow each new object from the one before it, like my worms:
http://zoomy.net/2009/02/15/semi-polite-worm/
A combination of those two methods would make something like you describe.