Moldsville

January 30th, 2010

Mold-style growth, from the edges.

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2 Responses to “Moldsville”

  1. Peter Says:

    Do you think you can do a growth that isn’t so linear in all directions but perhaps has some form of noise or random procedural growth direction? Same system but grows more arm or branch like structures.

  2. zoomy Says:

    Sure – there are a few ways I could work that in.

    At the moment the code picks a random object to grow from every turn. Instead, it could grow each new object from the one before it, like my worms:
    http://zoomy.net/2009/02/15/semi-polite-worm/

    A combination of those two methods would make something like you describe.

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