Obelisks

November 19th, 2009

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2 Responses to “Obelisks”

  1. Ed Says:

    hey man, my internet travels have brought me to your site more than once, and I have a query for you. What is the benefit of using Python over standard MEL? I’m worried by Python’s seeming lack of brackets and semicolons, without which I feel naked and frightened. By the way, thanks for putting up your code, it’s been great to peruse. Would love to see the code on that rotatey-cubey-thingy you did a few posts ago.

  2. zoomy Says:

    Hey Ed — I have a breakdown of the differences, complete with possibly-confusing metaphor, here:

    http://zoomy.net/2009/03/31/pymel-python-module-for-maya/

    The short version is that Python is a real programming language, with lots of procedures and abilities that MEL doesn’t have, and once you get used to the tab method in Python, everything else feels like a lot of extra work. The only major downside is that Python is so much slower than MEL in Maya.

    I do plan to get the rotating cube code up eventually, but I need to clean it up first. It’s on my (enormous) to-do list.

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