Wild Wind

November 5th, 2009

Cute animation, nice bloopiness in the motion, but the main event is the style of the thing, which gets me thinking about the appeal of old low-rez low-color art in the EGA days, like Space Quest:

Space Quest screenshots

Putting limits on the work enforces a certain internal consistency. This works for doodles in black ball-point pen, and things drawn in the sand with a stick. Once you add color, or start putting rocks and seaweed in the design, you’ve added a dimension that increases the number of possible combinations of elements exponentially — proportionally greater than the number of successful combinations.

Point being: it’s easier to be Rothko than Blake.

[Via Motionographer.]

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