Cute animation, nice bloopiness in the motion, but the main event is the style of the thing, which gets me thinking about the appeal of old low-rez low-color art in the EGA days, like Space Quest:
Putting limits on the work enforces a certain internal consistency. This works for doodles in black ball-point pen, and things drawn in the sand with a stick. Once you add color, or start putting rocks and seaweed in the design, you’ve added a dimension that increases the number of possible combinations of elements exponentially — proportionally greater than the number of successful combinations.
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