May 30th, 2009

It’s a bit long, and the voice work undercuts the already stiff acting and weakish plot, but the visuals carry the piece. The cel shading is used to make space for the stellar texture work, with fantastic layout and color design supporting the kind of balance of form and texture that you normally only see in expensive anime.

There’s also something interesting about the models — it appears that there’s a randomized jitter applied to all the vertices, which loosens up the silhouettes and contours, and makes it look even more like hand-painted work.

It’s all very well-considered and deliberate-feeling, and makes much of the rest of modern CG seem even more about spazzy reactionary trendiness. Fish barrel bang, I know, but there are waaaay too many fish in there, and they’re evil.

Credit goes to Clément Soulmagnon, Yann Benedi, Sébastien Eballard, and Quentin Chaillet, all 2008 graduates of Supinfocom.

Watch Gary in HD on Vimeo.

[Via Motionographer.]

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