“Sergio,” the result, looks great; I’ve downloaded the character and played with it a bit. I had to tweak the texture paths to get everything working, but it seems to be a solid rig with a lot of potential. He’s not as limber as something like Generi, but he’s also closer to what you’d find in a commercial production: high-quality design, with the limitations and restrictions of a character with a unique shape and personality.
As a bonus, there’s a making-of page. It’s long and has a lot of fluff, but the modeling and rigging sections are a good walk-though of the high-to-mid-level processes involved in character construction.The Fleischers’ Rotograph | Home | next: Space Oddities »