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Team Fortress 2 Rendering

January 28th, 2008

Valve has a geeky rundown of the design theory and rendering techniques in their recent game Team Fortress 2:

(High-res at Stage6)

The above video is an accompaniment to a white paper, “Illustrative Rendering in Team Fortress 2”.

Of note is their attention to the silhouette. Not only was each character designed to have a distinct and immediately-recognizable silhouette, but the colors and shapes of their costumes were designed to reinforce that silhouette. The characters also enjoy perpetual rim lighting, to that same end.

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